At CMU, I holistically studied games. I gained experience with designing and programming games around multiple parameters: alternative interfaces, critical games, various player groups, etc. I served as the president of the university's Game Creation Society (a club where students make games together). On a graduate game design research team, I played a central role in the development of playtesting workshops that were attended by over 100 students. Additionally, at CMU I explored new media (interactive art, computational design, music videos).
A mod of the classic board game Monopoly that focuses on: sped up pace of gameplay, greater player engagement, better balance between chance & strategy, and increased realism regarding the housing market (through uncertain property values which leads to gambling).
How does the latest installment in the Grand Theft Auto series, a series littered with controversy over violence, sex, racism, sexism, drunk-driving, marijuana-use, torture, etc. reach such mainstream appeal and how is it affecting society? How is violence portrayed in the game?
Workshops that hope to give students a clear picture of what playtesting is and how it is used in game design and in the game industry.
I am part of the CMU HCI research team that is creating these workshops and has ACM CHI 2016 submissions.
A mod of the classic game Block Breaker. You are surrounded by blocks. You can only destroy blocks of the same color as your ball, change the ball color by hitting it with a different side of the paddle. Protect your "health blocks" that are in the center of the screen. Lose them all and you fall back a level.