Currently I am a Multplayer Systems Designer at Sledgehammer Games.
I have shipped AAA video games with Activision (Call of Duty: WWII) and EA (The Sims 4), worked on the Halo 5: Guardians engineering team and have shipped software services around gaming (New Xbox One Experience, Halo Channel).
I love solving novel problems which require being well-versed in multiple disciplines.
Afterwards, I can clearly articulate design decisions to inspire cross-functional teams and drive the solution to completion.
I am a "Meticulous Devsigner". I am torn between my love of programming and passion for experience design.
My highly interdisciplinary education at Carnegie Mellon University helped me develop a well-rounded view of the technical, artistic, and interaction elements of new media products
- I'm a person who can understand the tradeoffs across those areas and help make decisions that provide the best user experiences.
I have made direct, shipping contributions to major gaming franchises like Call of Duty, The Sims and Halo and to major gaming systems like the Xbox One.
I understand the challenges associated with shipping top tier games/products to millions of users.
I am a cynical idealistic hipster, a disagreeable giver, and a self-loathing narcissist.
I currently live in the San Francisco Bay Area, but before I lived in Seattle, Pittsburgh and Cleveland.
I enjoy going to obscure concerts where no one knows how to dance.
I've run a marathon without training and would not recommend it.
My favorite tv/film genres are: Crime, Noir, Western, WWII, and not made in the U.S.
I consider smoothies to be a separate food group.
I don't drink, but I could down more ginger beer than you.
And I drive a tiny robin's egg blue car named Luna.